Welcome to RS2000, where the ultimate goal is to have 2000 useful Redstone devices. I started this world in late 2023 when I found myself, unfortunately, unemployed for an extended period of time. The original seed came from r/Minecraftseeds where someone asked for a list of seeds where you spawn on an island, one of my favourite type of seeds.
At the time I was very much into Brutialist architecture, so I slowly built up the island with that style buildings. Eventually I cured a couple zombie villagers and began building them a brutalist village. At stages, the island had a redstone tree farm, a redstone moss farm, a cobblestone generator that fed into a super smelter, automatic self sorting storage, and a couple slime farms. And the villager count kept growing. I ended up building them a fairly large Brutialist styled “apartment” complex, centred around a simple wheat farm, everyone had jobs, and I could count on mobs to come through every now and then to cull the excess villagers.
This satisfied me for a few months, but I wanted something bigger. I had seen people on YouTube and on Reddit building “Mega Bases” and I wanted one too. But I didn’t want to level massive mountains or plains, or any other biome to do this, so using a trusty map program I realised I had this massive ocean right next to spawn I could use. Now building in the ocean can go one of two ways, you can either start from the sea floor and build up, or you can create your very own “floating” island. The floating island is what I decided to go with.
But it had to be big, 512 blocks in diameter, 32 x 32 chunks with a 64 block diameter inner circle that went all the way down to the sea floor and beyond for the centralized self-sorting storage, all 7 levels of it. Finding a circle generator that could do a 512 block diameter circle was fun, I tried several, but none gave the length of each section as well as Plotz, but Plotz limit is 256. After trying several, I resigned myself to manually counting, there were so many attempts and reattempts to get the circle to line up, thousands of blocks set and removed just because I accidentally missed a section or added a section twice.
Then there were the rings. I wanted a “village” ring at sea level, then a gap of water, then a raised farm ring, another ring of water, then the residence ring in the middle. Thank god for that cobblestone and super smelter. Chests upon chests of stone were used to build the rings and fill them in, but it still took months to create the floating island. Then there was the dirt and grass blocks that had to go on top, more weeks were spent mining dirt, dozens of chests worth were needed, though as time has gone by I’ve recouped nearly half of what I had to mine.
Once the rings were complete, the next stage was storage. I built 6 of the 7 levels of storage, self-sorting of course, but once the main section of chests, and hoppers feeding into them were built, I had to come up with a way for me to feed stuff into them. This is when I started working on the central residence. It started out as torus propped up with some arches and a central hub and stairways leading to the north, east, south and west sides. This was all built with sandstone on the bottom half of the torus, and glass on the upper half. I chose the west side as where I’d build my “house”. In the residential side, I wanted to build a feeder to the storage, somewhere where I could spend a day or two mining and then come back and drop everything into chests to feed into the storage. so I built support columns equidistant at the north-east, north-west, south-east, and south-west corners. The north-west corner received a shaft of hoppers going down to what I’ll call level 8 of the storage area, pumped across to a item elevator that moves items back to the top and then gravity fed through the sorting system to their respective chests. This was by design. Every farm that I was planning, or am still planning, on building will feed directly to the storage.
Once the main residence was built, it was time to start working on the farms. The first farm I built was the tree farm, it’s an old design, but still works for trees that only have one block with straight up trunks, so oak, spruce, jungle, and birch. I built it on a glass base so that you’re supposed to see how the storage system works underneath (yeah, that was a waste of glass and a project to fix that later down the track). The tree farm was then followed by a simple rail duplicator, the cherry tree farm, and a mob farm. The mob farm has since been replaced by a moss farm, a dark/pale oak farm, a clay farm, and a dripstone farm.
As time past, I’ve built and torn down an iron farm, which later got rebuilt inside a Japanese style castle. The original farm, which was identical to the on on the smaller base on the other side of the mushroom island, stopped working, so I had to find a design that worked in 1.21 and later. I’ve also played around with different design elements, there’s a small “Japanese” village I’m slowly working on, a futuristic/science area as well, but currently I’m working on expanding my original storage due to overflow.
Plans for the future? I found a OP resin farm I’m going to build, just need to find a good spot for it so it doesn’t look out of place. I’m also going to complete the Japanese village with the dojo as its centre. I also need a good 1973 more “farms” to achieve the RS2000 goal.