Tag: Java

  • Singleplayer Sadness

    Singleplayer Sadness

    This is my forever world, started back in 2020 during the COVID lockdowns at the age of 16! I built up the town of Midiville around the spawn area, until a few years later relocating thousands of blocks away – with now 4 built up regions (Hedgetown, Central Territory, New Sylvaden, and North Obelisk Island), and plans to expand in this area for the rest of my life – and to hopefully have someone take over the world forever.

    I love the idea of recreating a real-life society and that is largely my mindset when creating in this world, although of course I want some insane lore and non-sensical builds scattered around as well.

    Welcome to my forever world, I’m excited to know others can enjoy exploring something I’ve put so much of my time and passion into ๐Ÿ™‚

    Crafted by QwertyQwertz


  • The Journey of Jinxland

    The Journey of Jinxland

    My Inspiration was seeing mogswamp and the many people he has inspired to make forever worlds. Right now there isn’t really any lore/points of interest outside of the location I’m putting my base but I will update it as it goes.

    Some of the pictures show off the weird world gen quirks that happened when I installed jjthunder’s to the max datapack and the world gen changed to match a 2000 world height.

    Requires “All the Mods” pack.

    Crafted by Jinxsyns


  • Gallifrey

    Gallifrey

    New-ish forever world with a sprawling treehouse base in the middle! Also right over a large lush cave and ancient city ๐Ÿ™‚

    Crafted by Peeper364


  • Terra

    Terra

    Inspired by others who created forever worlds, I decided to have a crack at it. There are a bunch of places to explore and things to see, I wonder if you’ll find the hidden locations.

    Explore, build, destroy. Do what you want.

    My intent for the world is to make it feel like a living, breathing world. Not merely a sandbox for the player, but one that is growing and evolving with them. There will be chunk errors since this world was started in version 1.0.0 and has been getting updated monthly.

    Crafted by inventor907


  • The Forever Lands

    The Forever Lands

    There are many different areas of my world that I bounce between.

    MAIN AREAS:
    – There’s my spawn, which is called Founder’s Town. The style is just whatever brings me joy, I build it.
    – My farms are right next to it and are called Rainbow Road which is very colorful and mostly made from wool.
    – Sunflower Valley, which is a classic revamped village nearby spawn.
    Love Island, my valentines day themed island that looks like the color pink exploded.
    – Canary’s Stronghold, an excavated stronghold overgrown underground, with a futuristic geometric city above ground. The center piece is the giant pyramid where my pets will eventually be laid to rest.
    – Jungle Base (the GOG), tuff castle in the jungle where all my bulk items are stored as well as a library.

    SIDE AREAS:
    – Armadillo Ranch in the savannah
    – Christmas village
    – Halloweentown (to be relocated to the dappled forest)
    – Nether hub
    – Glass forest
    – Very underdeveloped “vacation home” on the a cherry grove mountain
    – Very recent jungle base in new chunks
    – My partner’s bases

    Crafted by Mxilovecookies


  • My World

    My World

    I just want to build a world where I would love to live in.

    Crafted by Jumperbumper247


  • RS2000

    RS2000

    Welcome to RS2000, where the ultimate goal is to have 2000 useful Redstone devices. I started this world in late 2023 when I found myself, unfortunately, unemployed for an extended period of time. The original seed came from r/Minecraftseeds where someone asked for a list of seeds where you spawn on an island, one of my favourite type of seeds.

    At the time I was very much into Brutialist architecture, so I slowly built up the island with that style buildings. Eventually I cured a couple zombie villagers and began building them a brutalist village. At stages, the island had a redstone tree farm, a redstone moss farm, a cobblestone generator that fed into a super smelter, automatic self sorting storage, and a couple slime farms. And the villager count kept growing. I ended up building them a fairly large Brutialist styled “apartment” complex, centred around a simple wheat farm, everyone had jobs, and I could count on mobs to come through every now and then to cull the excess villagers.

    This satisfied me for a few months, but I wanted something bigger. I had seen people on YouTube and on Reddit building “Mega Bases” and I wanted one too. But I didn’t want to level massive mountains or plains, or any other biome to do this, so using a trusty map program I realised I had this massive ocean right next to spawn I could use. Now building in the ocean can go one of two ways, you can either start from the sea floor and build up, or you can create your very own “floating” island. The floating island is what I decided to go with.

    But it had to be big, 512 blocks in diameter, 32 x 32 chunks with a 64 block diameter inner circle that went all the way down to the sea floor and beyond for the centralized self-sorting storage, all 7 levels of it. Finding a circle generator that could do a 512 block diameter circle was fun, I tried several, but none gave the length of each section as well as Plotz, but Plotz limit is 256. After trying several, I resigned myself to manually counting, there were so many attempts and reattempts to get the circle to line up, thousands of blocks set and removed just because I accidentally missed a section or added a section twice.

    Then there were the rings. I wanted a “village” ring at sea level, then a gap of water, then a raised farm ring, another ring of water, then the residence ring in the middle. Thank god for that cobblestone and super smelter. Chests upon chests of stone were used to build the rings and fill them in, but it still took months to create the floating island. Then there was the dirt and grass blocks that had to go on top, more weeks were spent mining dirt, dozens of chests worth were needed, though as time has gone by I’ve recouped nearly half of what I had to mine.

    Once the rings were complete, the next stage was storage. I built 6 of the 7 levels of storage, self-sorting of course, but once the main section of chests, and hoppers feeding into them were built, I had to come up with a way for me to feed stuff into them. This is when I started working on the central residence. It started out as torus propped up with some arches and a central hub and stairways leading to the north, east, south and west sides. This was all built with sandstone on the bottom half of the torus, and glass on the upper half. I chose the west side as where I’d build my “house”. In the residential side, I wanted to build a feeder to the storage, somewhere where I could spend a day or two mining and then come back and drop everything into chests to feed into the storage. so I built support columns equidistant at the north-east, north-west, south-east, and south-west corners. The north-west corner received a shaft of hoppers going down to what I’ll call level 8 of the storage area, pumped across to a item elevator that moves items back to the top and then gravity fed through the sorting system to their respective chests. This was by design. Every farm that I was planning, or am still planning, on building will feed directly to the storage.

    Once the main residence was built, it was time to start working on the farms. The first farm I built was the tree farm, it’s an old design, but still works for trees that only have one block with straight up trunks, so oak, spruce, jungle, and birch. I built it on a glass base so that you’re supposed to see how the storage system works underneath (yeah, that was a waste of glass and a project to fix that later down the track). The tree farm was then followed by a simple rail duplicator, the cherry tree farm, and a mob farm. The mob farm has since been replaced by a moss farm, a dark/pale oak farm, a clay farm, and a dripstone farm.

    As time past, I’ve built and torn down an iron farm, which later got rebuilt inside a Japanese style castle. The original farm, which was identical to the on on the smaller base on the other side of the mushroom island, stopped working, so I had to find a design that worked in 1.21 and later. I’ve also played around with different design elements, there’s a small “Japanese” village I’m slowly working on, a futuristic/science area as well, but currently I’m working on expanding my original storage due to overflow.

    Plans for the future? I found a OP resin farm I’m going to build, just need to find a good spot for it so it doesn’t look out of place. I’m also going to complete the Japanese village with the dojo as its centre. I also need a good 1973 more “farms” to achieve the RS2000 goal.

    Crafted by BonezOz


  • Roots

    Roots

    Roots is my own personal time machine back to 2013, the year I first played Minecraft. After over a decade of playing the game, I found myself relying on unique server mechanics and gamemodes to keep my interest and, ultimately, keep me away from the “boring” vanilla game. After too many hours flying aimlessly on anarchy servers in search of my next dopamine hit via a base raid, I realized I needed to return to what made me fall in love with this game in the first place.

    Roots relies on four primary rules which serve to keep the world nearly vanilla and encourage gradual progression and intentionality:
    – No mods which greatly alter gameplay
    – All farms must be decorated
    – No abuse of bugs or glitches
    – No full tutorials

    Through these self-imposed rules, I’m expanding my skills in various aspects of the game, from building to redstone, and learning to stop and smell the roses rather than rush to the dragon fight (which I’ve yet to attempt in this world). Worldbuilding and lore have helped spark a range of ideas and projects in my world, from a colossal humanoid skeleton to the world’s 16 guilds. I hope this world can be an inspiration to others who feel under-skilled in the game but have a desire to create something amazing.

    Crafted by NerdieBirdieYT


  • Aminova

    Aminova

    Hello internet,

    Iโ€™m a 32 year old gamer based in the United States. Unfortunately, I have a terminal condition that is taking a sudden turn for the worse, and I’m entering hospice tomorrow. I wonโ€™t be logging back on Reddit after posting this.

    I created my forever world, Aminova, a few years back and built it up pretty massively. Iโ€™ve had a blast in the game and it was one of the few things that brought me peace and escape in my final months when things were the worst. To that end, I donโ€™t want Aminova to disappear after Iโ€™m gone.

    Iโ€™m including here a download link to my world file. It has a pretty massive main base a ways off spawn (thereโ€™s a Nether blue ice highway at spawn to it), and it has a wood farm, iron farm, trading halls, all breedable animals, all collectibles, full netherite gear, floating replica biome islands and a lot of other stuff.

    I donโ€™t have any expectations about anyone seeing this, but, just the thought of even one more person having some silly misadventures in this place that is so special to me brings a smile to my face.

    If you decide to check it out, I hope you enjoy it and my lousy architecture.

    Crafted by Ventierion


  • Powland

    Powland

    This is my first Minecraft world, started in Beta 1.6 in 2011.

    A lot of the builds are mine but not all of them, my wife, brother, and friends have added to it over the years.

    It has been through many, many versions of Minecraft. I do tend to trim chunks to keep backups managable, but try and leave some terrain from each update.

    I would reccomend starting by exploring my castle, the storage room has a ton of supplies and is next to a portal to the Nether Hub. The Nether is a complete maze but it makes some sense (maybe?? it sort of does to me haha.). The End has my WIP space station me and my brother have worked on.

    The overworld is designed to be easily traversable by horse. When chunk blending was introduced, I did remove some of the chunk borders so the world “flows” better from place to place. I kept some of the cooler chunk borders. Generally the world is two continents, the “old world” and the “new world” (to the West).

    My main base is the castle you will see from spawn, and the little town around it. Surrounding this is what I call the “green belt”, a Beta forest that I try and not build on because I find the terrain cool. Outside of the green belt is most of my villages and towns.

    The world is played on Survival, however it is just my personal world that I play with friends so in the past I have done rail, carpet and dragon egg dupes, though I don’t do that these days and stick to 100% survival. I have at times fixed biomes when it went from Beta and early release and then the biomes changed and returned them to close to what they were originally (ie Desert became Swamp or whatever). So in other words is it survival 100%- basically yes, I don’t allow people to use creative to build, but bear in mind it is almost 14 years old and has been through a lot!

    Hope you have fun exploring and feel free to do whatever you want with the download! I hope you enjoy exploring the world and feel free to ask any questions! ๐Ÿ™‚

    Crafted by PannKake